Doctrinal Mastery game by Megan M. You'll need 1/2 heart for each student in your class. You need to play with even numbers, so if you have an odd number of kids, the teacher must play. Make the heart puzzles ahead of time with the reference on 1/2 of the heart and the key-words on […]
By Kelly Davider Kelly Davider : OK this may sound like the lamest SM game ever, but the kids really like it and it takes NO prep at all and the class loves it…I made it up. They get into pairs and they speed read the SM. I set my phone for 1 min. Each […]
Goal: Score as many points for your team as possible by moving skittles from the table into a cup using a straw. Needed: ? One paper cup per team ? Large bag of skittles ? Box of straws ? Chalkboard or whiteboard for keeping score Scoring: – Each team is awarded the number of skittles […]
Have each student tie a large pompom onto an 18 length of yarn (these are the mice). Grab a large sauce pan lid (this is the cat). Have the students sit in a circle on the floor with their mice in the center in a pile and the tails (yarn) trailing out in front of […]
Tape SM references to the backs of the chairs (where their back rests against it.) Each chair can have several references and each reference should be put onto 3 chairs. In the center of the circle, place the bone (eraser or a piece of candy, etc.). Teacher reads a SM clue and the three students […]
(This is a favorite game!) Prepare cards that say things like: move 2 chair to the Right move 2 chair to the left move 4 chairs to the left move 3 chairs to the right chairs #1 and #4 switch places winner chooses any chair fruit basket upset (everyone switches places) Etc. Arrange the chairs […]
Give each student three 3X5 cards. Have them write a question on each card that an investigator might ask. The questions should require the use of a SM to answer. (They can look at the missionary application on the back of their SM cards to help them come up with these questions.) Divide the class […]
Tape a piece of paper with the key words onto the ceiling. Give a treat to the first student to notice it and a treat to the first student who shouts out the reference. (or finds it in their scriptures).
Each student finds and writes out the SM. As they finish, teacher assigns them a number. When all are done, roll the dice (or choose # from a draw bag) and a candy is given to the number rolled. (This eliminates the racing anyone who finishes has equal chance at the prize.)
One student is given a piece of bubble gum. As soon as he starts opening the wrapper, all students start to write out the SM (copy from scriptures if necessary). See who can write the most down before the gum chewer blows a bubble.
Submitted by: Kelly Miller Added: September 23, 2008 Duration: 5-10 minutes Announce a time limit (such as 20 seconds). Time starts after the clue is read. All who get the SM within the time limit get a candy (such as the Brachs? pound candy).